In the action-packed skies over the Battle of Arras, experience Bloody April of 1917 from the perspective of both British and German pilots fighting for their lives.
With a visual aesthetic inspired by vintage comics, Ace Academy: Skies Of Fury is a mobile game which features stunning WW1 planes, epic aerial combat, and beautifully hand-crafted environments.
Roles & Responsibilities
Credited as a Producer / Artist, I was the lead on project management, team communication and client interfacing. I worked regularly in the trenches alongside programmers, 3D modelers, animators, tech artists, audio engineers, translators, investors and stakeholders.
Also responsible for numerous creative direction tasks, I coordinated between various departments of the studio to ensure that the game was represented consistently. I created the game poster and app icon, as well as concept art for in-game animations. I also art directed the games' marketing imagery, trailer and comic pages.
Marketing Key Art
This marketing key art was created for the game cover as well as a 6-ft tall banner inside the Canada Aviation & Space Museum.
The top image is an early process shot.
The bottom image is the final app store icon.
Starting with black and white sketches, I slowly refine composition, values and add colour. Working through iterations, I'm able to experiment with various ideas before spending too much time executing them.
For Skies of Fury, I invested a lot of time researching and reading up on media from WW1, including old war-time comics, aviation paintings and historical documents provided by our museum clients.