Salem's Ashes is about a woman who is persecuted for being a suspected witch.
This game level was built in Unreal 4 by a team of 8 artists over 5 weeks for Seneca College's Game Art & Animation program.
Roles & Responsibilities
As the team's Producer I was in charge of project management, facilitating communication and coordinating schedules and documentation.
I lead team meetings on a consistent basis and ensured that our work was completed on time and within scope.
Beyond project management, I assisted with art direction, visual development, 3d modeling, texturing, lighting and technical effects work in-engine. I modeled the hearth, dried herbs, tankards, cups, and numerous props such as hooks and pokers around the fireplace.
I organized multiple trips for the team to collect reference images and audio recordings at the Black Creek pioneer village in Toronto. These references were crucial to creating a mood that is authentic and consistent with the 17th century time period.
I was responsible for storyboarding, filming and editing the in-game trailer using the Sequencer in Unreal.
This was also the first Seneca mod project to have the assistance of a sound designer, who I subcontracted and managed for the job.
These efforts coupled with my research into witch history in colonial America contributed to the overall mood and storytelling within Salem's Ashes.